Coffee School Using Game States

Padding out the Game Using Game States

This section looks at creating a start screen, a game over screen and keeping track of the player's score each game.

  1. Introduction - Introduction to game states and their representation in Crafty.
  2. Defining a Start and Game Scene - Here you will place your game code into its own game state and start the game by loading a start screen
  3. Filling the Start Screen With Graphics - In this part of the lesson you will fill your start screen with some graphics and let the player launch the game from it!
  4. Creating the Game Over Screen - Creating a "GameOver" scene with a message displayed on it and switching to the scene when the player loses the game
  5. Keeping Track of Score and Showing it to the Player - This section focuses on creating a variable to hold the players score and updating their score when they successfully clear an obstacle